We are a global team of video game developers, designers, data scientists and programmers dedicated to making NPCs more humanlike, not god like!
Cameron Madani – CEO
Cameron began building and running companies in video game development & services in 2008 after earning his MBA. Prior to that, he spent over a decade in financial services and investor relations.
In 2010, Cameron developed the award-winning action RPG video game, Torchlight for Microsoft Xbox 360 (Runic Games). In 2014, he founded Motion Burner, a 30+ person world-class animation and motion capture services company with clients such as 2K, Activision, Cloud Imperium, Digital Domain, DreamWorks, Fable Studios, Facebook/Oculus, Ink Stories, Microsoft, Nike and Warner Brothers Games, and his company worked on two awarding winning VR titles: CARNE y ARENA – Special Academy Award (2017), Wolves in the Wall – Emmy (2019).
Cameron is an avid video game player and earned his BA from UCLA and MBA from Pepperdine University.
Michael Puscar – CTO
Michael‘s expertise as a technologist is in the area of artiﬁcial intelligence and machine learning, including natural language processing, computer vision and the development of neural networks.
He has three patents (one issued, two pending) for his work in content contextualization. Apart from his work as CTO of NPCx, Michael founded Oiga Technologies, a 150+ person software development company focused on leveraging the use of emerging technologies in new application development.
As an entrepreneur, Michael has had two prior successful exits including Yuxi Paciﬁc (2013), Lex Paradigm (2014) and Oiga Technologies (2021).