There are several labor-intensive steps that take place in order to get from the motion capture stage into a video game, film, XR product or the Metaverse and manually tracking the raw 3D point cloud data is the first and most labor-intensive step.
TrackerX disrupts this costly manual process by allowing for any type of optical or sensor-based motion capture system files to be put straight onto the TrackerX character skeleton, literally saving companies thousands of hours and hundreds of thousands of dollars per project or title.